Dub Together Export Pack Guide: Build, Export, and Share Custom Rounds
Learn how the Dub Together export pack workflow turns your own clips into playable rounds, plus Pack Creator tips, Workshop sharing, and rights rules.
Dub Together launched on September 1, 2026, and it took almost no time for lobbies to fill up with players redubbing scenes they know by heart. The feature behind that is the Pack Creator, and the moment it all clicks is the Dub Together export pack step — the point where a clip you trimmed yourself becomes a round everyone can play. If your group wants to replay a favorite scene with Chipmunk and Monster voices, this is the workflow worth understanding first. Building a clean Dub Together export pack also matters for streamers, because a pack that exports properly is one your Twitch chat can vote on the same night.
What a Dub Together Export Pack Actually Contains
An export pack is not just a renamed video file. When you finish the Pack Creator pipeline, you produce a round the game itself understands: which lines exist, who speaks them, and which audio layers keep playing underneath the new voices. That structure is what drives every mechanic in Dub Together, from the line-by-line recording prompts to the post-round vote and the final video export.
| Component | What the Pack Creator produces | Why it matters in a lobby |
|---|---|---|
| Trimmed source clip | Only the section you selected from your own video | Keeps rounds tight so voting and replays stay fast |
| Detected spoken lines | Speech located automatically, with matching text written for it | Players read lines instead of guessing at the scene |
| Character assignments | One character assigned to each line | Powers Character Mode, where every role goes to a single player |
| Separated audio layers | Speech, music, and background sound split apart | The scene keeps its atmosphere while the voices get replaced |
The game's AI disclosure says speech recognition for line detection, the microphone noise filter, and speech-versus-background separation process locally and are not sent to an external service. That disclosure covers those named tools; it is not a general guarantee about every feature or network action. Publishing to the Workshop is the documented sharing action.
One more detail worth knowing: the game ships with a single pack, an excerpt from Sprite Fright by Blender Studio used under a CC BY 4.0 license. Everything else you play in the Workshop comes from other players.
How to Build a Dub Together Export Pack, Step by Step
The Pack Creator is intentionally short. You drop a clip in, trim it, let the tools detect the dialogue, label the roles, and export. There is no timeline editing or keyframe work involved, which is why the whole process usually takes a few minutes rather than an afternoon.
| Step | What you do | Practical tip |
|---|---|---|
| 1. Import | Drop your video clip into the Pack Creator | Use your own footage or properly licensed material — see the rights section below |
| 2. Trim | Cut down to the exact section you want as a round | Shorter is better; a scene under a minute plays better in a six-player lobby |
| 3. Detect | Let speech recognition find the spoken parts and write matching text | Give it a scene with clear, separate voices rather than overlapping chatter |
| 4. Review | Check the generated lines for recognition problems | If detection is wrong, re-trim the source so speech is clearer and run detection again; manual transcript editing is not documented |
| 5. Assign roles | Give each line a character | Assign a character to every line; during Character Mode, an unclaimed character role can keep its original voice |
| 6. Export | Finalize the pack | Per the store description, the exported pack is playable right away |
| 7. Test | Run the round yourself in a private lobby | Check pacing, text length, and whether the scene lands |
| 8. Publish | Upload to the Steam Workshop if you want others to play it | Optional, but it is how packs spread |
If you plan to share the round, do the test run first. It is much easier to re-export a pack than to explain to your friends why the punchline line is split across two characters.
Clip, Audio, and Voice-Effect Choices That Make Exports Shine
The quality of a pack depends far more on the clip you choose than on any setting. Dialogue-dense scenes with distinct speakers work best, because the automatic detection has clear boundaries to work with. Scenes where three characters talk over each other are harder to split into readable lines, even after you clean up the text by hand.
Clip length deserves its own thought. In Parallel Mode, every player dubs the same clip on their own and then the group watches each version in turn. With six players, a 45-second scene means roughly four and a half minutes of playback before the vote even starts. A 20-second scene keeps the energy up and encourages "one more round."
Voice effects are applied straight to your recording, so when playback happens everyone hears exactly the version you performed — not a re-processed approximation.
| Voice effect | Best used for | Notes |
|---|---|---|
| Chipmunk | Squeaky heroes, kids' cartoon energy | Great for contrast when a serious character says something ridiculous |
| Monster | Villains and dramatic threats | Turns a mild line into a B-movie moment |
| Echo | Dream sequences, flashbacks, dramatic reveals | Named per-line effect; exact processing not specified |
| Robot | Sci-fi characters and flat deliveries | Named per-line effect; exact processing not specified |
| Phone | Call scenes and distant voices | Named per-line effect; exact processing not specified |
The store page advertises six effects and names Chipmunk, Monster, Echo, Robot, and Phone in its description, so expect a sixth option in the in-game picker. Effects are selected per line, which means a single performer can switch characters mid-scene without leaving the round.
Also remember the noise filter. It is described as removing background noise between sentences, but the store does not guarantee a particular microphone or room result; test your actual input before publishing a pack.
Sharing Your Dub Together Export Pack on the Steam Workshop
Sharing is where the Dub Together export pack stops being a personal project. Once a pack is on the Workshop, it lives on Steam's servers rather than the developer's, and the game handles distribution for you. If a player joins a round without the pack installed, their copy of the game pulls it in automatically when the round starts. Nobody has to send files back and forth or coordinate downloads in advance.
| Action | Who handles it | What to expect |
|---|---|---|
| Export locally | You, in the Pack Creator | The round is playable immediately in your own lobby |
| Upload to Steam Workshop | You | The pack becomes discoverable to other players |
| Join a round without the pack | Steam plus the joining player's game | The missing pack is fetched automatically at round start |
| Report an infringing pack | Any player | The item's report function flags it for review |
Player feedback on the Steam store page carries a "Very Positive" label, and the most common praise centers on how quickly a group can get from a clip to a finished bit. The $4.99 price point also makes it an easy add-on purchase for a party night, and it is currently bundled with Zad Archery at a discount if you want two games in one buy.
Rights rules you cannot skip
The Workshop rules are straightforward and worth reading before you upload. Only material you hold the rights to may be published as a pack. For films, shows, and music owned by someone else, you need permission from the rights holders — "it was on YouTube" is not a license. Packs that infringe can be reported and removed, and anyone uploading a pack confirms they hold the necessary rights.
| Safe for Workshop publication | Not safe for Workshop publication |
|---|---|
| Clips you filmed yourself | Scenes from movies or TV shows you do not own |
| Material released under a permissive license with proper attribution | Commercial music tracks |
| Content you have written permission to use | Re-uploads of packs that were already removed |
Troubleshooting Exports, System Requirements, and Streamer Notes
The most notable fix since launch came on September 8, 2026. Before that patch, recorded voices could drift slightly out of sync with the video and music — barely noticeable during normal speech, but obvious when singing. If your group has been planning a musical pack, update the game before you record, because the timestamping is now tight enough to handle sustained notes.
| Symptom | Likely cause | What to try |
|---|---|---|
| Detected lines miss dialogue | Whispered, overlapping, or distant speech | Trim to a clearer exchange and re-run detection |
| Timing feels off on playback | An older build without the September 8 sync fix | Update the game client |
| Background hiss in takes | Noisy recording space | Let the noise filter work, and record in a softer room |
| Linux or handheld play | No official Steam Deck compatibility rating was verified | Plan to run the Pack Creator on a Windows PC |
| Requirement | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | 4 cores, 2.5 GHz | 6 cores, 3.0 GHz |
| Memory | 4 GB RAM | 8 GB RAM |
| Graphics | Vulkan-capable GPU, 1 GB (GTX 750 or RX 460 and up) | Vulkan-capable GPU, 2 GB |
| Storage | 2 GB available space | 5 GB available space |
The Vulkan requirement is the one to double-check. The store lists Vulkan-capable graphics hardware, but it does not state why that requirement exists or guarantee Pack Creator performance on a particular integrated GPU. Treat compatibility and processing speed as untested until you verify them on the target machine.
Streamers get a couple of extras worth using. Connecting your Twitch channel lets viewers vote for their favorite performance with !vote or simply by typing the number, which turns a private joke into a community event. Streamer mode also hides the lobby code on screen, so random viewers cannot drop into your session uninvited — a small toggle with a big payoff.
FAQ
How do I export a pack in Dub Together? Open the Pack Creator, drop in your clip, and trim it to the section you want. The tool detects the spoken parts and writes text for them, then you assign a character to each line. After that, you export the pack and can play it right away — no extra install step is needed for your own lobby.
Do my friends need to download my Dub Together export pack manually? No. When a round starts and a player is missing the pack, their game pulls it in automatically. Shared packs are hosted on Steam's servers rather than the developer's, so there is nothing to send back and forth.
Can I make a pack from a movie scene or a song? Local creation and export may be technically possible, but the reviewed materials do not establish a rights check that blocks those steps. Do not upload the pack to the Steam Workshop unless you hold the rights or have permission from the rights holder; the Workshop rules require uploaders to be allowed to share the material, and infringing packs can be reported and removed.
Does the export process upload my video anywhere? No. The developer's disclosure specifically says that speech recognition, the microphone noise filter, and speech-versus-background separation run locally on your own machine. That disclosure does not make a universal claim about every feature or network action; publishing a pack to the Steam Workshop is the documented sharing action. Check the current feature list on the official Dub Together page on Steam before you start building.
Once you have your first export finished, the loop becomes addictive: trim a scene, tag the lines, hand out the roles, and let six people argue about whose take wins the vote.
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